﻿using System;
using Server;
using Server.Misc;

namespace Server.Items
{
	public class RuinedTapestry : Item
	{
		public override string DefaultName{ get { return "Ruined Tapestry "; } }

		[Constructable]
		public RuinedTapestry()
			: base( Utility.RandomBool() ? 0x4699 : 0x469A )
		{
		}

		public RuinedTapestry( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( ( int )0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
